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  1. Hey guys, We’re extremely excited to announced that Group Ironman is now live! I’d like to deeply apologize for the significant delay from the announced release time, unfortunately we were not able to meet the deadline while still ensuring that the update was ready to be pushed. I know that many of of you were prepared a few hours ago, and I thank you for your patience since then! Our priority is ensuring that there aren’t any major bugs in new updates, and we’ve taken some extra time for this one considering it is a larger update. Nonetheless, the new game mode is ready to be played, and you can hop right into it! We’ve also included some other cool updates such as the Collection log and some much needed Theatre of Blood updates that we hope you’ll appreciate! Group Ironman (team) mode is now available!Group Ironman is a new game mode designed for Ironman who have more than one friend that they’d like to partner up with. Here are the details:Experience rate:6x base rateThis rate is slightly faster than Elite Ironman mode (4x) and Classic mode (5x), but not as fast as Hardcore Ironman mode (8x). We think that this is a nice fit for the game mode, as it provides a challenging experience rate, yet it isn’t the most challenging for those of you who simply want to play as part of a group and not be on the most difficult game mode (Elite). Experience bonuses:The same limitations of the Elite game mode apply to GIMs. Typical XP bonuses such as the Well of Goodwill will give 50% of the usual bonus (15% rather than 30%), and Vote books can only be opened once every 12 hours. Group feature:A requested feature not only on Alora, but on OSRS as well, the Group feature will allow you to form a group of 4 other players to join you on your adventure.Your team mates are the only other players you could trade with, and are permanent. Once you reach 5 players total, no new players can be added to the team (or removed). There is no time limit for when you can add players to the team, but once the team is full no changes can be made. You can use the Group Ironman Orb in the house west of Edgeville to configure your team. Highscores: (**The Highscores for Group Ironman will be available within 24 hours**) Vote books:You can only open a vote book once every 12 hours. You cannot open another vote book if you still have bonus XP. Bonds/donations:Bonds are the only item you can transfer from your main to your GIM. The same donation rules that apply to other ironmen/classics apply to GIM (mostly cosmetic only). Clan chat:“Group” clan chat will be auto-joined for GIM players (if not already full). Gold:Similar to Elites, Group Ironmen receive half the usual gold. Bloody keys:Although the poll results were very close, we’ve decided to block GIMs from picking up Bloody keys, at least for the first little while. We very well may allow these to be looted in the near future, though. De-ironing:At the moment, de-ironing is not a possibility for Group Ironmen. This is due to the fact that teams are final, and once 5 players have formed a team it is something that should be permanent. Miscellaneous:Spiky d’hide vambraces now all have the correct Ranged level requirements. Fixed some pink pixels that would sometimes flash around the inventory area (visual bug) Fixed a typo when receiving rare loot from a clue scroll (news yell) Default clan chat changes:Upon attempting to enter the “Alora” clan chat, if it is full you will be redirected to a “Help” channel (eg. “Help” or “Help1”). Random events will no longer affect players in the Wilderness, due to them freezing the player and cancelling out combat. The Antisanta outfit is now tradable. (Custom set) KOTS winners from December added to the PvM Cup:(1. Unknown, 2. Sololite, 3. 2 Ridiculous) Mist battlestaff stand and attack animations have been fixed. Mist battlestaff requirements (30 attack 30 magic) have been added. Items such as the Arcane spirit shield will no longer protect over the Elysian spirit shield. Woodcutting improvements:The 3rd age axe can now be used to chop trees. Cutting speed changes:The rate at which you get logs from a tree will now be significantly based on the type of axe you use, with Dragon / 3rd age pickaxes being the fastest to chop with. This won’t bring much change unless you’re using a bad axe.For example, if you’ve been using a Dragon axe to cut Magic logs, you won’t see much of a difference in the rate at which you obtain logs. If you’ve been using a Bronze axe, though, you’ll definitely notice that it takes longer to successfully obtain logs. Christmas removals:The following have been removed from Alora:Christmas event Snow Christmas tree + snowfall objects Christmas giveaway + Haris NPC Abyssal dagger poison:You can now use weapon poison on the Abyssal dagger to convert it to the (p), (p+) or (p++) version. Special attack energy orb:An orb has been added to show you how much special attack energy you currently have.This orb will be hidden along with all the others if you toggle the “Data orbs” setting. Theatre of Blood loot changes:Passage changes:When going through a passage, usually HP and Prayer are restored (as well as any lowered combat skills).We’ve also made it so that special attack energy and run energy is restored, and any poison is cured upon passing through to the next room. Loot changes:We’ve changed the way in which you receive rare loot in the Theatre of Blood, making it more similar to OSRS. Firstly, the rate of obtaining any rare drop from doing a raid has increased across the board by approximately 17%. Aside from this, and being the most major change, we’re changing the percentage chance of obtaining each rare item once you have already hit the rare loot table. The Scythe of Vitur will become much more rare, and certain items (Avernic defender, for example) are becoming much more common.With that being said, these are the approximate percentages of landing each item after this update:43.5% - Avernic defender 34.8% - Justiciar piece (11.6% chance for each piece) 10.1% - Sanguinesti staff 7.9% - Ghrazi rapier 3.7% - Scythe of Vitur The visual chart below will show you these percentages more clearly. This was calculated based on OSRS rates, but the only difference is that we’ve made all of the Justiciar pieces the same % rate (11.6%) and removed 1% chance from the defender. We have not changed the rate of obtaining Lil’ Zik. Collection Log:The Collection log has been added!You can access your own collection log through the Quest tab, by clicking on the “View Collection Log” button. The collection log tracks your drops from bosses, pets you’ve obtained, minigame items you’ve earned, raids loot, clue loot, slayer unlocks and more! Any items that are already obtained by you and are untradable will already be counted in the Collection log, but any tradable items (Eg. Abyssal whip) will not show up from previous drops. This is necessary as we can’t be sure whether or not the items that are currently in-game were earned or purchased from other players, and the collection log is designed to only track and count loot that you have earned yourself. To make it fair for everyone, all game modes are starting at the same place (only untradables are unlocked).We’ve attempted to identify combination items as well, for example the Dragon defender (g) will unlock the Dragon defender on first log on. Another example is that if you have the Vorkath slayer helmet, it will unlock Vorkath’s head drop in your collection log. Welcome screen upgrade:Clickable buttons:The email block (top right) can now be clicked to open up your forum inbox. The store/token block (bottom right) can now be clicked to open up the store on the website. Hovers:Both the email block, store block and the “Click here to play” buttons will now all light up when you hover your mouse over them. Well of Goodwill fee increase:Since Alora launched over 2 years ago, we’ve had the same cost for the Well of Goodwill, which is 25m GP per 90 minutes. Considering that the economy is quite established, and 25m is not as costly as it was on launch, we’re raising this amount to 100m GP. We’d like for the well to be more expensive so that the donations stand out and are more appreciated, and there is the added benefit of the extra gold being removed from the game will have a positive effect on the economy.With this change, the announcement for big donations to the well has been increased from 2.5m to 10m. To encourage players to donate items into the well more often, we’re increasing the amount of GP that items are worth to the well by 50%. This means that instead of the item being worth half of the exchange price when donating it, it will be worth 75% of the exchange price. Skill tab update:When hovering over a skill, the numbers will now be formatted.For example Firemaking XP: 100000-> Firemaking XP: 1,000,000 When hovering over a skill, you will now be shown the amount of XP remaining until your next level. Forum updates:A partner request sub-forum has been added for players looking for a duo partner for Elite Ironman, or a group for Group Ironman. This is listed under the General Discussion forum. Make sure to report any bugs with this update as soon as you find them so that we can quickly patch them. Enjoy! Regards, Omicron
  2. Hello everyone, Christmas is almost here! And on Alora, if you’re not already in the Christmas spirit, you definitely will be with this update. If you were here last year, you’ll remember the Alora Christmas giveaway, and you’ll be happy to hear that it’s back again this year! You’ll be able to purchase tickets for the giveaway for a chance to win 1 of 10 IRL prizes. Additionally, Santa’s in need of some help to deliver presents this Christmas and has some enticing rewards if you’re willing to help him. Christmas giveaway: As our way of getting into the Holiday spirit, and to show our gratitude to all of your continued support over the past 2 years, we’ve decided to host another giveaway with IRL prizes this holiday season! You can enter in-game by purchasing tickets from Haris at home (leaning on Well of Goodwill). Tickets cost 25m GP each, and each player (or household if multiple people play from your house) can only have 25 tickets at most. This is very important, if your name is drawn and we find that you’ve purchased more than 25 tickets on multiple accounts you will be disqualified. The drawing will be on January 1st, 2019 at 09:00 EST. Prizes are unlocked as everyone collectively hits milestones. Prizes: Guaranteed prizes: 7 different Alora hoodies will be given out! 5b milestone: HyperX Cloud II Gaming Headset 10b milestone: GTRacing Gaming Chair 30b milestone: Nintendo Switch FAQ: How many people will win? Assuming the full 30b gets donated, there are 10 prizes for 10 players. 3 top prizes listed above, and then the 7 hoodies. Can the same person win multiple items? To make it fair for everyone, if the drawing lands on the same person twice, there will be a re-roll. To make this fair, the top 3 prizes will be drawn first, and then the hoodies drawn afterwards. Can anyone enter? Yes, anyone can enter, including staff. If it reaches 30b for the Nintendo Switch, can the other prizes still be won? Yes, if the 30b is reached, all 3 prizes are rewarded, as well as the 7 sweaters. If only 10b is reached, the first two prizes and the sweaters will be rewarded. What if I win but do not want the prize? You can also take the cash equivalent of the prize(via PayPal), or 1.5x the equivalent in Alora tokens. I have a brother/sister who also plays, can we each enter 25 times? Unfortunately, there is a cap on the number of tickets and it is set at 25 per household. This is to ensure everyone gets a fair chance and that nobody is cheating. We will be looking into the winners to make sure that they fairly purchased their tickets. How will the winner be picked? A random number will be picked, which will correlate to an entry on a list of names. Your name will appear on the list as many times as you’ve purchased tickets, meaning the more tickets you purchase the more likely it is to land on your name. Christmas updates: With Christmas approaching, we’ve set up a nice big Christmas tree at home! Additionally, we’ve added falling snow around Edgeville. Christmas event: A heavy snowfall has hit this year, and Santa is in need of some help delivering gifts! Speak to Santa north-east of Edgeville by the Christmas tree to find out exactly what he needs from you. After aiding Santa with the present deliveries, you’ll be awarded with a few new holiday cosmetics! These items will go to the Lost items manager if they are lost on death. This event will last until January 1st, at the same time that the Christmas Giveaway is removed. Make sure to complete it before then! Miscellaneous: When attempting to click the “Show XP drops” button, the bugged “Look North” button would overlap it. This will no longer happen, and both button boundaries have been fixed. Fixed some Ornament kits which were equippable. Beach boxing gloves are now tradable. Classics will no longer receive reduced GP from money caskets. 3rd Age has been removed from all Mystery boxes, but has been made slightly easier to obtain from Clue scrolls. Banking fixes: A bug which would randomly pull an item from the next bank tab when you are withdrawing the final item in your current tab has been fixed. Best of luck to those who enter the giveaway! Happy Holidays Regards, Omicron
  3. Hello everyone, Today’s update brings the first part of our Holiday updates, including a 30% bonus token sale, the elusive Santa suit being available in the store, and, of course, the arrival of snow on Alora! Keep an eye out for a Christmas giveaway with IRL prizes to be won, as well as an in-game Christmas event. Aside from the festivities, this update brings the content that you voted for in the recent polls, the Classic mode changes and the clean slate for 3rd age equipment. This should bring value to the 3rd age economy, as those items will be much more rare from here on out. We’ve reimbursed the current holders of 3rd age equipment by giving them caskets to open based on the rarity of their equipment. Lastly, we’ve implemented some changes to Last Man Standing to hopefully keep it active and worth playing. Firstly, every 3 games, a free (casual) match will be announced. Additionally, a point system has been added, with a reward shop which you can access by speaking to Lisa. Lastly, the Leaderboard next to the LMS lobby is now functional. Aside from this, we’ve also included a few bug fixes and QOL updates! Store sale: For a limited time, all store purchases will receive 30% bonus tokens! Make sure to take advantage of this sale from today all the way through to December 27th, 2018. The Santa outfit has been added to the shop for a limited time. This outfit, which is now tradable, can be purchased for 2,500 tokens. Classic mode changes: Due to popular request, we’re making some changes to the Classic game mode to hopefully revitalize it and to make it appeal to more players. As many of you know, the release of Elite Ironman lessened the Classic population, with many people preferring to play with a single partner rather than to be part of the Classic economy. How are we changing the Classic game mode? We’re opening the economy of Classic mode, and making it so that you can trade with normal players, use the normal Trading post, use the Donation store, etc. The current Classic economy is not large enough to sustain itself, and with these changes, we’re hoping that this becomes a game mode very similar to the Normal game mode, but with the same low XP rates that many of you prefer to play on. There isn’t currently a low XP rate “normal” game mode, so we’re hoping that Classic can fill this role, and that we can breathe a new life into the game mode. List of all changes: Classic can now trade with normal players, use the Normal trading post, and use the normal donation store. They can also now PK other players and pick up their loot. Any items on the Classic trading post have now been merged to the normal trading post. Classics will now receive the same amount of GP from NPC drops, money caskets, thieving, etc. as normal players. Classics now have a new sword that they can wear to show off their status, the Classic sword (Prop sword on OSRS). This sword is solely cosmetic. Classics can now use normal shops. Well of goodwill contributions are no longer doubled for Classics. Classic sword added: This cosmetic sword is an item that only Classic mode players may possess, and signifies their rank without them having to say a word. You can collect this sword for free from Paul at home. New Classic players will receive this sword after their starter tutorial. Clue scroll/Impling jar changes: Clue scrolls are now slightly less common across the board. Clue bottles from fishing are now slightly less common. Clue scrolls from Bird’s nests are now slightly less common. Your clue scroll completion counter now goes up as soon as you receive a casket, not as soon as you open it. This is due to the fact that many caskets were just added into the game (see below), and we don’t want those to affect clue completion counts. Clue scroll caskets will now announce when a player receives a Clue hunter piece or a 3rd age item. Impling jars will now announce when somebody obtains a 3rd age item. 3rd Age changes: 3rd age is now extremely rare from Clue scrolls and Lucky implying jars. 3rd age armour has been removed from the game. Anyone who previously had any gear will receive a clue scroll casket depending on the type of 3rd age piece. As 3rd age is much more rare now, it will be difficult to receive another piece, but it gives current holders a chance. The only exceptions are the 3rd age hatchet and pickaxe, which are currently custom items. The following lists show which items give which types of caskets: Easy casket items: 3rd age range coif 3rd age range vambraces 3rd age mage hat 3rd age full helmet 3rd age amulet Medium casket items: 3rd age range top 3rd age range legs 3rd age kite shield Hard casket items: 3rd age robe top 3rd age robe bottoms 3rd age plate body 3rd age platelegs Elite casket items: 3rd age cloak 3rd age longsword 3rd age bow 3rd age wand Snow: Snow has covered Alora! You can disable the snow by typing ::snow. Combat changes: Bolt special attacks now have a 10% higher chance of activating if you have completed all achievements. This is typically a perk that is obtained with the Kandarin diary on OSRS, though this not available on Alora so we have swapped it for achievement completion. A tip message has been added in-game to notify players of this perk. Venom/poison changes: Both are no longer ‘instant’, and after receiving the “You have been poisoned!” message, the damage will appear after a few seconds rather than immediately. The chance of envenoming a player or NPC has been corrected: The Toxic staff of the dead and Trident of the swamp can no longer apply Venom with melee attacks, only through Magic. In PvM. — chance to inflict venom: Wearing a Serpentine helmet: Venomous weapon = 100% chance Poisonous weapon = 50% chance Regular weapon = 16.7% chance Not wearing a Serpentine helmet: Venomous weapon = 25% chance In PvP — chance to inflict venom: Venomous weapon = 25% chance. Death bug: When dying to venom, there was a chance your items on the ground would not last as long. This has been fixed. Price changes: Many items’ exchange prices have been fixed, they will now represent the price more accurately. This is calculated by data collected over the past few months from the Trading Post history. Miscellaneous: The ‘Craft 500 Wrath runes’ daily task actually only required 300. This has been fixed. Baby implings will now give Pure essence rather than regular essence. The Clown costume has been fixed and no longer says ’Null’. When attempting to click the “Show XP drops” button, the bugged “Look North” button would overlap it. This will no longer happen, and both button boundaries have been fixed. February 2018 PvM Cup winners added to the Cup in Edgevile. (King purple, Not a Nerd, Syms, Hot Pies, F 😎 Untradable reclaim item fixes (will now appear in Lost items manager’s items): Crystal shield - 400k Crystal bow - 400k Infernal axe - 500k Items that were untradable, but are now tradable as intended: Guthan’s helm 0 Santa outfit is now tradable. The Chaos Altars in level 12 and level 38 Wilderness will no longer allow you to switch your spell book, and will only recharge your prayer instead. Killtime record fixes: Killtime records were bugged when a player would attack a target with a multi-combat spell (barrage) or attack (eg. Chinchompa ranging) and the surrounding NPCs that are hit would not ‘register’ a start time, leading them to have super short kill times. This should no longer occur, and we’ve had to reset all affected killtimes. This means that a few monster kill times have been wiped, but this does not affect any mini-games such as the Inferno or raids. Last Man Standing changes: Leaderboard: A leaderboard has been added near the Last Man Standing lobby. This will list the players with the most LMS wins, as well as the number of games they’ve played and their win ratio. This data is only collected as of this update, so the highscores are clean. Point system: Last Man Standing points have been added! This will hopefully keep the game alive and give players incentive to play. You’ll get points based on your performance in the mini-game (even if it’s a free casual match!): 10 points per kill A # of points based on your final placement/position, and the number of players that were in the match: (startingPlayerCount - placement) * 2 For example, if 20 players arrived on the island, and you ended in 2nd place: (20 - 2) * 2 = 36 points You can now trade Lisa to see the reward shop, which contains the following items: Last man’s cloak - 5,000 points This item is a unique cape that can only be obtained from Last Man Standing. Imbuement scroll - 1,500 points Royal seed pod - 1,000 points Antidote++ (3) - 10 points Antifire potion (3) - 6 points Note: This shop and reward system is still being tested and subject to change. If you have any suggestions, please let us know! Other Additions: Free game every 3 games: Every 3 paid games, one free casual match will be held (and announced). You can still receive points and improve your ranking in this casual match. ::checklms command has been added. This command allows you to list how many players are still alive on the island, and their names. Winner announcement: The winner of every game will be announced to the world, as well as the amount that they have won (if applicable). Survivors in lobby: Your waiting interface in the lobby will now tell you how many survivors are remaining in the current game. Item on shrine: You can now use your items on the Vending shrines to sell them quickly. If you only have 1 of that item, it will instantly sell. If you have multiple items, a dialogue in your chatbox will pop up to ask you how many you’d like to sell. Bug fixes: Players getting the error message ‘You cannot join with a pet’ while not having any pet at all has been fixed. Resting in the fog will no longer stall/cancel damage. We hope you enjoy these updates Regards, Omicron
  4. Hello everyone, Today’s update took longer than usual due to some content being very time consuming, but we’ve made sure to pack a ton of things into it! The update brings some much needed PvP improvements and bug fixes, as well as some important performance/speed improvements as well as a ton of QOL features such as boss killtime announcements to show when records are broken, arrows above Theatre of Blood chests, and many more QOL/bug fixes. Lastly, a brand new mini-game is now live! Do you have what it takes to be the Last Man Standing? Performance improvements for EU players:We’ve added a few new connection servers for European players, which should improve latency issues and make the game feel a bit smoother. The previous connection server for EU players was overloaded and not optimal for the smoothest gameplay. Additionally, a bug was sometimes selecting an entirely inconvenient server (NA based) for EU players, causing increased latency. All EU players should see slight improvements in ping/lowered latency, which will hopefully help to improve delays felt in item switching, prayer toggling, in PvP situations and in general gameplay. Australia/Asia players may also see a slight improvement, though we do plan to improve connection speeds for Australian players even further in the near future. PLEASE NOTE: To fully take advantage of this, you will need to have the absolute latest client. If you login and you get a red message that says “Your client is outdated!”, you’re still using the same old (and probably slower) connection server. Miscellaneous:Tournament cup updated with October’s EIM tournament. Veterans who are Ironmen or Classics will now also have their respective icon shown next to their yells / clan chat messages, etc. The “Hide all donator icons” button was missing from the settings tab, this has been re-added. The Birthday NPC / cake at home have been removed. Pet insurance fixes:Pet insurance will now work for pets which you have lost by accidentally doing ::empty. Fixed a bug which caused the Mini Vanguard to insure as an Olmlet even though you did not have the Olmlet pet (or metamorphic dust to turn Vanguard into one).NOTE: If you previously had this bug and your Pet insurance only shows Olmlet instead of Mini Vanguard (and you don’t own an Olmlet/Dust) then you may need to re-insure your pet! Grim reaper hood now hides your hair/face. Latest PvM cup winners added to the Tournament cup list. HCIM Death update:If an HCIM dies to a player or NPC, the news announcement will now also say which player or NPC they died to. Pre-update warning:We will now issue a notice approximately 20 minutes before an update, which will disable Raids, Last Man Standing and the Inferno so that players do not get halfway through a raid and then are forced to log off.If you are already in a Raid or any other one of these mini-games, you will be able to finish them within those 20 minutes. Slayer cancel QOL:You can now right-click the Slayer Master and select “Cancel-task” to quickly cancel your task without opening the interface at all. You will still be presented with a confirmation box to make sure you’d like to cancel your task, as well as the point cost (if applicable). Serpentine visage dismantling:You can now dismantle the Serpentine visage for 20,000 Zulrah scales. A warning will be shown before confirming. Alorian donator capes update:The teleport option on this cape will now ask you whether you’d like to teleport to the old Donator zone or the new one. Theatre of Blood changes:Chest arrow QOL + Animation/open chest:An arrow will now be shown above the chest that belongs to you in the reward area. This will make looting easier and not force you to click on every chest, and the player(s) with a purple chest will know immediately that it is theirs. Additionally, players will now play an animation upon “opening” the chest, and the chest will physically open rather than remaining static. This lets all the participants in the room know that their teammates have opened their chests and are ready to move on. Bug fixes:Scythe vitur stand animation fixed:The way that you hold the Scythe of vitur was previously too ‘angular’, and is now held more upright as it is in OSRS. Sotetseg’s special attack (red ball with shared damage) was able to be dodged sometimes, this can no longer be done. Combat fixes/changes:Venom has been added! (See below) Prayer drain had a bug which limited how many points you’d lose per tick. This has been matched to OSRS (tested).Prayer flicking is also more accurate to how it is on OSRS. Dragon claw special attack accuracy has been slightly boosted (~30%) Dragon spear special attack fix:Using this special attack on players that were frozen previously did not ‘push’ them as it is supposed to. This has been fixed. Red bar fix:Previously, any player with 3/99 HP or lower would be completely red barred (no green on their HP bar) making it difficult to know if you KO’d them. This has been fixed, and will reflect their health more accurately, showing a tiny bit of green even at 1/99 HP.This change will apply to both PvP and PvM, and will help to more accurately reflect the HP an enemy has remaining in all situations. We’ve also applied this fix to the enemy info box in the top left corner, so that HP bar will also no longer red-bar.Lastly, for this overlay, if you are fighting a player with more than 99 HP (juggernaut or using saradomin brew) the HP bar will not spill out of the black box and be longer than usual. Halberd attack speed (including Dragon and Crystal) was too fast, and has been slightly slowed down to match OSRS. Magic fixes:Delay fix:Some Magic spells were slightly delayed and not damaging other players quickly enough. We’ve removed this delay and attempted to match everything perfectly to OSRS. The damage (hitsplat) will show up at the same time as before, but the GFX / block animation / enemy retaliation will all happen sooner than before.Side by side example: [Hidden Content] Specific fixes:Bind/Snare/Entrangle/Freeze spell changes:These spells will now freeze 1 tick sooner (during casting) rather than waiting until the damage appears. [Hidden Content] Multi-spell fixesFor multi-spells (eg. Barrage), the multi effects (AoE) will now be calculated earlier so that the players that were next to the target at the time of cast will be affected, but not the players that run in afterwards. Teleblock effect will now apply 1 tick (0.6s) earlier, giving targets less time to teleport away during the spell cast. Range/Melee changes:The defend animation will now show up earlier for melee/ranged attacks. Dark bow fix:The dark bow was firing 1 tick too quickly. This has been fixed, bringing the attack speed to 5.4 seconds, with the rapid mode bringing it down to 4.8 seconds. Additionally, the Dark bow’s special attack has been slightly tweaked. Previously, it guaranteed 8 damage on each hit (or 4 if the player was using Protect from Range). This is still applicable for Dragon arrows, but if you are using any other type of arrow, the damage is 5/3 rather than 8/4. Wilderness changes:Saradomin brews dropped in the wilderness will now be shown after 2x the regular amount of time it takes to show items (2 minutes rather than 1), rather than 10x previously (10 mins). Multi-zone lines fixed for a few areas (matched to OSRS):All of the affected areas are in level 39-46 wilderness:Areas that are now Multi:North of Black chinchompas An area north-east of the lava maze Areas that are now Singles:North of the lava maze, around the Rune ore mining area On the north side of the lava maze, but still within the maze, an area that was previously multi was incorrect. Revenant cave multi-zones fix:The entrances to the revenant caves (both north and south) have a few steps (~5 steps) that are non-multi within the cave, this has been fixed to match OSRS. A gate in level 42 wilderness (Near the ladder to go down to KBD) was occasionally bugged and has been fixed. (one side would open, and the other side would stay closed, example: [Hidden Content])This may inadvertently have fixed other bugged gates in the game, though this is the only one that was reported bugged at the moment. NPC aggressive distance (how close an NPC must be to you to be able to ‘notice’ and attack you) in the wilderness has been reduced, meaning you can walk a bit closer to NPCs without being targeted. Most NPC’s aggression distances were reduced by only 1 step, though some monsters, like bats, have been reduced by 2 steps. Resource area fixes:On logout, players will be placed outside the resource area. If attempting to go through the resource area gate while frozen, you would previously get bugged for a long time. This has been fixed, allowing to to enter while frozen (as long as you are right next to the gate). Royal seed pod added to PK Point Exchange:This pod will allow you to 1-click teleport to the Grand tree up to level 30 Wilderness. It can be used an unlimited number of times.Cost: 2,000 PK points. If lost upon death, it will be sent to the item reclaim shop and can be retrieved for 100,000 coins. Dragon hunter crossbow recolour:The base colours of the Dragon hunter crossbow have been updated to resemble the Great Olm, making it distinguishable from the Dragon crossbow. Agility QOL:You can now perform alchemy (and other spells, such as plank make) while running to your next Agility obstacle without cancelling your pending agility action. Boss Killtime Record Announcements:Players who beat the previously set Killtime records for Bosses and certain Minigames will now be announced on the yell channel!This includes time records for:All bosses Barrow Raids 1 & 2 The Inferno Fight Caves Venom:Venom is now part of the Alora combat system! This is a very important change to note for both PvM and PvP.Venom is a stronger variant of poison, which, rather than decreasing in strength over time, increases in strength. It always starts at 6 damage, and increases by 2 damage every 18 seconds up to a max of 20 damage. It will not go away until it is cured, or until you or your enemy is dead.Curing:Drinking any dose of Anti-poison potion will convert the venom to poison. Then, drinking another sip will fully cure the poison. New potions, such as the Anti-venom potions can cure venom in one sip and provide some immunity (up to 3 minutes for Anti-venom+) Immunity:Wearing a Serpentine helmet will provide permanent immunity to Venom (and poison). Weapons that can inflict venom to players and monsters at a 25% chance:Weapons:Trident of the Swamp Toxic staff of the dead Toxic blowpipe Note:These weapons have a 100% chance to inflict venom on an NPC if also wearing the Serpentine helmet. Monsters that are immune to venom only (but can be inflicted with poison):Chaos Elemental, Dagannoth Prime, Dagannoth Rex, Dagannoth Supreme, Demonic gorilla, Giant Mole, Kalphite Queen, Kraken, Obor, TzTok-Jad, Vet'ion NOTE: All the monsters that are immune to poison (see below) cannot be envenomed either. The difference is that the list above can still be poisoned. Monsters that can inflict venom on you:Zulrah and its Snakelings Vorkath Poison changes:Poison will now hit players more rapidly, once every 18 seconds as it is in OSRS (decrementing by 1 damage every 4 hits).Previously, poison would only hit you once every minute (approximately) Many NPCs now immune to poison (matched to OSRS):By design, the following NPCs are also immune to Venom:Abyssal Sire, Brutal dragon, Cerberus, Commander Zilyana, Corporeal Beast, General Graardor, Glough, Juvinate, K’ril Tsutsaroth, Keef, Kob, Kree'arra, Kruk, Mithril dragon, Lizardman, Lizardman brute, Lizardman shaman, Great Olm, Scion, Snakeling, Spawn, Smoke devil, Thermonuclear smoke devil, Callisto, Venenatis, Vorkath, Zulrah New Potions and Resources (Related to Venom):Coconut milk:Use a Hammer on a Coconut to get two Coconut halves, then use the pieces on Vials of water to create Coconut milk. Antidote++Creation:Mix an Irit into a vial of coconut milk at 79 Herblore for 177.5 XP.On OSRS, Magic roots are also required to create this potion. Considering Venom is being added to the game quite late, we’re removing the requirement to mix Magic roots into the potion to speed up the amount of Antidote++ potions (and other potions below) being brought into the game. Effect:Cures poison and provides second longest immunity, at 12 minutes. You must drink two sips to cure venom, the second sip will cure poison. This potion is identical to the Superantipoison (which is already in-game) but provides 2x the poison immunity, and is used to create Anti-venom potions (below). Anti-venom: Creation:Mix Zulrah scales and Antidote++ at 87 Herblore for 30 XP per dose. (for 4 dose, 120 XP total)Five scales will create one dose, so 20 scales will be needed to create a four-dose Anti-venom. Effect:Cures venom and poison in one sip. 12 minutes immunity to poison, and one minute immunity to venom. Anti-venom+:Creation:Torstol + Anti-venom at 94 Herblore for 125 XP. Effect:Cures venom and poison in one sip. 15 minute immunity to poison, and 3 minute immunity to venom. Note:Takes 4 ticks to create one potion, unlike other potions which take two ticks. Sky color on OpenGL:The default sky colour on HD mode has been changed to look less bright and blue, and more realistic. We hope you enjoy this update We've taken extra time to test out LMS and the other content in this update, but there's still a chance that there may be a few bugs. If you find any, be sure to let us know by creating a topic in the Bug Report section! Regards, Omicron
  5. The 2nd Birthday drop party begins in 1.5 hours from this post! Be sure to check out Lowkey's birthday stream: Happy Second Birthday Alora! 🎂 [Hidden Content]
  6. alora

    Near-Reality Release

    very nice
  7. Hello everyone, Today’s update consists of some general bug fixes and QOL that have been long overdue, as well a bit of new content to freshen things up! The next few weeks, we’ll also be pushing out more bug fixes by going through the suggestion list. In other news… While our priorities at the moment are to fix up the bugs and to get those QOL updates out, we’ll also be working on improving the client (adding new plugins), as well as exploring the possibility of a seasonal tournament system on Alora (similar to DMM) somewhere down the road. This sort of system would offer a cash reward for the winner, and would be run every few months. We’ll post more details soon with our ideas for it (and allow you to chip in with yours) once we’re closer to that being a reality Loyalty rewards: Chompy bird hats: (Thanks to @ for the suggestion!) You can now purchase one of the 3 tiers of Chompy bird hats from the Loyalty point exchange! There are only 3 hats to purchase in the store, but purchasing any one of them will actually give you the entire set of chompy hats in that tier (6 different colors). The cost of each set is not cheap, though, coming in at: 100,000 points for Tier I 200,000 points for Tier II 400,000 points for Tier III These hats are not tradable. If lost on death, you can reclaim them from the Lost items manager for 100k, 200k or 400k gp per hat depending on the tier. Raids 1 changes (Chambers of Xeric): Balancing: Great Olm has been made ~33% less accurate, and it’s max hits on same attacks have been reduced by ~25%. Affected attacks: Crystals beneath feet General head attacks (projectiles) (Rock fall damage was nerfed 25% last update) Tekton’s accuracy and damage have both been nerfed by 25%. Bug fixes: A bug with Vasa Nistirio which caused him to null and the raid to be restarted should now be fixed. A bug which caused Vasa Nistirio to not launch his Rock attacks for awhile if you went through the raid quickly has now been fixed. It was possible for Vasa to use a final attack before dying (while it’s HP was 0). This should no longer occur. Raids 2 changes (Theatre of Blood): Bug fixes: The loot chest would only show 4 items, it will now be able to show up to 6. The loot chest would sometimes show air strike symbols on the interface, this should no longer occur. Additionally, some users have reported crashing after opening the chest and trying to close it, this should also no longer occur. The loot interface is also now more centered on the fixed screen mode. Fixed a bug with the Scythe of Vitur causing it to be able to murder pets (Sorry, little guys). Discord changes: Icon transparency: All of the activity icons (eg. Woodcutting icon) are now transparent (white background removed) to look more appealing. Visuals: The “Training Melee” activity will now have an Attack icon next to it. Being “In-game” without any other action will now show a smaller Alora logo as the activity icon (to differentiate from players who are at the welcome screen and not yet logged in) Bugs: Sometimes, the “Crafting” activity would appear even though you were not crafting. This has been fixed. Crafting will also be more specific, rather than just stating “Training Crafting” it will display details such as “Crafting Battlestaves”. Thieving icon was entirely missing and has been added. When training Slayer, it would frequently alternate between “Training Ranged” (or Melee/Mage) and “Training Slayer”. Slayer will now take precedence so that your status doesn’t update every second or two. Client crash fix: Some users’ clients were crashing immediately after launching (presumably only affecting Linux users at the moment). We’ve fixed this, you’ll need to restart your launcher (alora.jar) to get the latest version of the client which should not crash. The issue was due to the Discord library not being supported on your operating system, and the client not properly handling the exception. In this case, the client will function as normal without any Discord integration. Barrows reward updates: A previously requested feature, your barrows loot will now appear on an interface upon looting the chest! Additionally, your loot will be added to your inventory if possible, and if not, it will be dropped on the ground. Rather than a maximum of 4 times, you can now receive up to 7 rewards from the barrows chest. (Minimum 3) You can now receive Crystal key halves and/or coins (1-100k) from the chest. Lastly, the value of your chest will be displayed in a red chatbox message (Eg. “Your loot is worth approximately 2M gp!”). This is simply an estimate based on exchange prices and should be taken only as a reference. Rare drop yell removals: The following items will no longer appear over yell: Dragon 2h sword Ecumenical keys We debated removing the Ancient crystals as well, but decided against it to not reduce PvP activity. Revenant changes: Revenants will now drop up to 15 ether, rather than the previous maximum of 10. The minimum combat level required to enter the caves has been reduced from 50 to 40. Slayer update: When being assigned an Extreme Slayer task, you can now choose how many of the monster you’d like to be assigned. The minimum size of the task is 3, and the maximum is 35. PvP changes: Scoreboard: The top 30 PKers by killcount list was skipping over the #1 player, which is currently Diedosas. This has been fixed. Smite: Smite was previously not removing enough prayer points from the victim in certain cases, this has been fixed and matched to OSRS. Combat/PvP changes: Ranged weapon speeds: The Twisted bow’s “Rapid” mode was the same speed as the regular mode. It will now fire 1 tick faster while on Rapid. The Crystal bow overall (every combat style) was 1 tick too slow and will now fire more quickly. Magic weapon speeds: All magic spells have a delay of 5 ticks (3 seconds between each attack), but certain built-in spells fire more quickly and were not as fast as they should be. The following trident-based weapons will all now fire 1 tick more quickly (2.4 seconds) than regular Magic spells, matching OSRS and making Magic a more viable PvM method: Trident of the Seas (and (e) version) Trident of the Swamp (and (e) version) Dawnbringer Sanguinesti staff Note that the firing speed is *only* faster when using the built-in spells for these staffs, and that the normal spell delay and melee attack delay will apply if the built-in spell is not used! Scythe of Vitur fix: Although the Scythe’s multi-damaging effect only works in Multi-combat zones, the Scythe is supposed to hit larger creatures (Eg. Cerberus) up to 3x, even in non-multi zones. This has been fixed. Barrage gap: The barrage gap has been increased to the correct distance, meaning that your freezes should land if you are within distance of your opponent (and they are not immune to freezing after just having unfrozen, of course). Magic weapons with built-in spells not working in PvP: Previously, the Trident of the Swamp/Seas and the Sanguinesti staff could not be used in the wilderness at all. Now, they will still not allow you to attack with the built-in spell, but you can use it to manually cast other spells on players (eg. Using a Trident to cast Ice barrage). Red-skull command: You can now red-skull yourself, which means you cannot protect any items whatsoever. The protect item prayer will be disabled for those with a red skull, allowing high-risk fights to take place. Similar to the normal skull command, using the ::redskull or ::redskullme command will give you a red skull for 20 minutes. You can also speak to the Emblem trader to be red-skulled. Protect item will be disabled, and if you already have it enabled upon typing the command, it will be turned off. Notes: You cannot remove the skull until the timer is up, unless you die. A warning will be given to confirm that you want a red skull to ensure that you know what it means. NPC aggressive distance for most NPCs has been slightly reduced (from 4 steps to 3) within the wilderness. Ring of suffering effects: You can now use a Ring of recoil (noted or unnoted) on your Ring of suffering to charge it, imbuing it with the same recoil properties! A maximum of 100,000 charges, equivalent to 2,500 rings (40 charges each), can be stored. Keep in mind that these recoils/charges cannot be removed from the ring. The effect is toggle-able, so if you are training combat and do not want to waste charges, you can disable it. Charges are not lost upon death. Bracelet of Ethereum updates: You can now uncharge your bracelets for 250 ether each. Simply right-click and use the “uncharge” option. Bracelets can now be toggled to auto-loot ether from your slain revenants. You can enable this option (disabled by default) by right-clicking your bracelet and selecting “Toggle-absorption”. Note that this will only auto-loot ether dropped by a monster that you have defeated, and not someone else’s ether that may be laying on the ground. Looting bag “open” option: You can now “open” your looting bag to auto-loot any items that you pickup in the wilderness! This option will save you time when PvMing (or PvPing), and can be toggled by right-clicking the Looting bag and selecting the “Settings” option You can “close” your looting bag with the same right-click option, though it is closed by default. Keep in mind that this only works for items that are tradable and picked up within the wilderness. Vorkath fixes: Attack adjustments (previously inaccurate to OSRS): All 3 Dragonfire attacks (purple, green and red) can now be fully defended against (deal 0 damage) if you are using a Super anti fire and an Anti-dragon shield (or Dragonfire ward/Dragonfire shield). Using lesser protection, such as a regular Antifire potion, or having no dragonfire-protection shield will lead to varying and higher amounts of damage. The white dragonfire attack, which summons the Zombified spawn, will no longer deal any damage to you. It is simply a summon animation/projectile. The dodgeable dragonfire attack’s max hit has been increased from 99 to 115 if not dodged. Protect from Magic will now completely negate any damage from the Magic attack (blue projectile). Jugs: Empty jugs can now be purchased from the Supply shop (Or the Ironman/Classic supply store). You can now fill jugs of water by using them on any water source. Jugs of Wine: Jugs of wine can now be created by using grapes on a Jug of water! It requires level 35 Cooking, and will grant 300 Cooking experience. You can drink Jugs of wine to restore 11 hitpoints. Miscellaneous: Client optimizations: We’ve compressed the size of the client (and dependancies) that is required every time there is an update which should make the downloads significantly faster. Removed an unnecessary login message that would display for Elite Ironmen. On rare drop announcements, the kill # would always be one too high. For example, if you get a rare drop on kill #50, the announcement would say 51. This has been fixed. Fixed broken yell/clan chat for Official Graphics designer rank. Attempting to add feathers to dart tips will no longer work if you don’t have any free inventory spaces. Website: Vote script bug: A bug which occasionally gave duplicate auths for voting has been patched. We hope this update improves your experience on Alora, and as always, please make sure to report any bugs that you find immediately Regards, Omicron
  8. Hello everyone, I apologize for the delay in getting this update out, after the Theatre of Blood release (and subsequent hot fixes) I took a bit of a break. Thankfully, I’ve managed to squeeze in a fair amount of content, QOL and bug fixes since then for everyone to enjoy and to make up for the wait! The Revenant weapons are now available for those who are brave enough to venture into the Wilderness to claim them… The next update or two will very likely be focused on bug fixes and QOL as well, though we will try to implement content from any OSRS updates (if at all) as usual. After that, we’ve got some big things that are cooking up with Alora that we’re sure you’re love. Keep your eye out for more information soon Updates: Revenant weapons:The Revenant drop tables have been updated with brand new weaponry and equipment! All of the Revenants now have a chance to drop the following:Amulet of AvariceThis amulet will cause all drops within the Revenant caves to be noted. This includes non-revenant NPCs as well! The caveat is that the amulet will cause you to be skulled at all times. If you choose to un-equip the amulet, your skull will fade after 20 minutes. Craw’s bowThis two-handed bow requiring 60 Ranged, when charged with ether, will deal an extra 50% accuracy and damage against any enemy in the Wilderness. It will consume 1 ether per shot, but does not need ammunition (similar to the Crystal bow). Viggora’s chainmaceThe one-handed Chainmace has similar bonuses to the Dragon scimitar, but offers 50% extra Melee accuracy and damage against any enemy in the Wilderness. Stackable with Slayer helmet / Salve amulet effects. Thammaron’s SceptreThis one-handed sceptre has similar bonuses to the Master wand, but will deal 100% more magic accuracy and 25% more damage to any enemies in the Wilderness. Notes for all weapons:Stackable with Slayer helmet / Salve amulet effects.Will consume 1 ether per attack. Ether charged inside the weapon will be dropped on death. Wilderness boss changes:Combat changes:Scorpia’s Melee and Ranged defence has been increased, while its Magic defence has been lowered. Callisto’s ranged defence has been buffed. Drop table boosts:Chaos elemental:Rune scimitar and Rune Sq. Shield added to droppable Wine of Zamorak will now be dropped commonly (5-10, noted) Chaos fanatic:Wine of Zamorak maximum drop is now up to 20 (rather than 10) Pure essence maximum drop is now up to 500 (rather than 250) Scorpia’s uncut gem drops can now drop up to 2x as many. Crazy archaeologist can now drop up to 2x as many Uncut gems and dragonhide, and can now drop between 100-250 Soul runes. Tournament cup:Winners of our more notable events (such as the PvP cup / PvM cup) will now be added to the Tournament cup which can be found at home! The winners of the June and July cups have been added to this list, and it will continue to be updated. Rare drop announcement update:Rare drop announcements will now show the # of kills / completions where applicable.For example:Old:“Omicron received 1 x Abyssal whip as a drop!” New:“Omicron received 1 x Abyssal whip as a drop! (Kill #33)” This applies to:Rare drops (including boss pets) Raids 1 & 2 loot Inferno completions Raids 1 - Chambers of Xeric:When receiving a rare drop, instead of the announcement saying “Omicron received a Twisted bow as a Raids reward!” it will say “Omicron received a Twisted bow as a Chambers of Xeric reward!” Olm changes:The falling rocks will now deal less damage (max hit of 33 rather than 45) Using Magic against Olm’s Right Claw will now be more accurate. Tekton changes:Tekton’s defence has been reduced overall. Raids 2 - Theatre of Blood:Milestone capes:ToB milestone capes are now available! Speak to Harpert near the Theatre, right next to the Vote booth by the bank. He will award you with capes at the following milestones:Sinhaza shroud tier 1 - 100 completions Sinhaza shroud tier 2 - 500 completions Sinhaza shroud tier 3 - 1,000 completions Sinhaza shroud tier 4 - 1,500 completions Sinhaza shroud tier 5 - 2,000 completions Room changes:Sotetseg:The dark beast boss could be “safespotted” in a way where you would stand under him and flinch hit him. This has been patched, and he is able to attack you regardless of whether you are under him or not. The big red ball (that hits up to 115 and must be split between players) had a bug which caused it to not deal any damage sometimes. This has been fixed. The main attacks that bounce between players have been slightly slowed down. The time that your prayers are disabled for having the incorrect protection prayer up has been reduced from 5 seconds to 3 seconds. Verzik Vitur:When using the Dawnbringer, the player who had it would get the most damage points for this part of the fight (and therefore a better chance at loot). The Dawnbringer will now split the damage points among every player who is alive during the battle, equally, to make it more fair. Nylocas spawns:Solo update:When fighting the boss as a solo player, the special attack with 4 Nylocas spawns that explode was far too difficult. This has been nerfed to 2 spawns for Solo players only (or a team with all players dead except 1). Bug fix:Sometimes, after the “explode” animation on the Nylocas, they would still damage you if you did not appear to be next to them. This is due to the fact that the animation would delay their movement, so it would appear as if they were frozen at that spot that they exploded, but in fact they continued to move towards you. This has been fixed, and they will stop moving upon explosion. Loot changes:The chance of obtaining rare loot has been slightly boosted for any team of any size. The chance of obtaining rare loot has also been boosted a bit more for solo players, due to the difficulty of completing a solo raid. The following loot will now appear more commonly:Avernic hilt Justiciar armour Any other loot has the same rate as before, aside from the overall loot boost that has been applied. Weapon changes:Considering the Twisted bow has a damage boost within both raids (it is less powerful outside of raids for balance purposes), it only makes sense that the new Theatre of Blood weapons also have a boost within raids (and only within raids!) to balance them against the bow.The Ghrazi Rapier, Scythe of Vitur and Sanguinesti staff have all received slight damage and accuracy boosts within raids (both raids 1 & 2). They have been untouched in terms of accuracy and damage outside of raids, though. Scythe of Vitur fix:Now properly hits nearest 2 other npcs (in a 180 degree arc, with your main target being in the centre at the 90 degree mark). Damage is unchanged as it has the same bonuses, max hit and special function as OSRS. The attack animation for the Scythe has been updated to the same one from OSRS. The graphics (red swipe effect) will now look smoother (100% to OSRS, changes depending on direction you are facing) Other:Miscellaneous performance improvements. Boss HP bar / orb changes: (Will require a client restart/update)HP bar has been shortened slightly. The percentage text on the HP bar of the boss would sometimes glitch and not be in the right position. This has been fixed. Fixed the health orbs for your teammates. They will now show the amount of hitpoints your or your teammates have lost. Daily tasks:Fixed the “Win 3 duels” task not working (would credit the loser). Fixed the “Mix 10 Anti-fire potions) task not working. Combat:Ruby bolts can now hit over 100 against juggernauts (Staff with 50,000 HP) to make events go more quickly. Twisted bow changes:The Twisted bow was sometimes too powerful against enemies with a high Range defence bonus, for example, the Pestilent Bloat. Ranged defence will now have a heightened resistance to the Twisted bow’s damage and accuracy bonuses. The overall effects on most enemies will not have changed, or only slightly changed, especially those with no ranged defence. Grotesque Guardians nerf:The hitpoints of Dawn and Dusk have both been reduced from 600 to 450 hp following an OSRS update. Miscellaneous:Chicken is now in the shield slot rather than the weapon slot. Client launcher will now contain the Alora dock icon on OSX. Some vote booths (near banks) were not working, for example the one near the Theatre of Blood. These have been fixed. Dying with a Herb sack / Seed box will now send a red message stating that the contents of your sack / box have been lost. Previously, a raw Karambwanji could be cooked, which would then turn into a Karambwanji which healed 3 hitpoints. This item was removed in OSRS< causing it to be a “null” item on Alora. This has been entirely removed, and Karambwanji can no longer be cooked, only used as bait for Karambwan. Discord updates:The discord icon for the server has been updated to look more professional and uniform with Alora’s theme. Discord Rich Presence:Discord will now be able to identify what you are doing on Alora! If you are in a raid, you’ll be able to let everyone know, and they’ll know how long you’ve been raiding for.Activities included:Raids (both Chambers of Xeric and Theatre of Blood) Pest control, Duel arena, Clan Wars, Battle Royale, Barrows, Fight caves and The Inferno (including the wave you are on). Skilling (any skilling activities provided you are not in a raid or mini-game) Please make sure to report any bugs in the Bug report section. We hope you enjoy this update! Regards, Omicron
  9. Hello everyone, Make sure to check out the competitions for Raids 2 over here: [Hidden Content] The waiting is finally over! The Theatre of Blood is now open for your entertainment. Hop right into it with your most trusted allies in hopes of obtaining epic rewards. You can participate in the Theatre of Blood by using the mini games menu on the teleport interface, or by speaking to the Mysterious Stranger slightly south of Edgeville near the Lost items manager. We’ve spent as much time as we could perfecting this Raid, from the exact attacks and mechanics of the bosses, right down the music that plays in each room. We hope that you enjoy it as much as we have putting it together for you! I’d also like to give a huge thank you to all of the beta testers who helped identify bugs before release. Without further ado… Slayer task changes: Mithril dragons have been moved from Extreme tasks to Hard tasks, where Rune/Adamant dragons are. Cave horrors are now available as Medium a Slayer task! You can be assigned between 40-110 of them. Giant mole fixes: Instance: The Giant mole would often dig it’s way out of the instance, never to be seen again. This has been fixed, and the mole will now always reappear somewhere within your instanced cave. Additionally, the “Time remaining” overlay would sometimes disappear within the instanced mole cave. General: The dig animation will now show up every time (sometimes you would not see it), as well as a new message that tells you that the mole has dug its way out of the fight. Barrage(and other multi spell) PvM fixes: Barrage would only hit other enemies that were within 1 tile of the main target. This does not work well with large enemies, such as the Nylocas from the Theatre of blood. Multi-spells will now hit enemies surrounding the main target based on size. For example, if your target is size 5 and is barraged, any targets within 5 tiles from the central location will be affected. (Creates a much larger radius, allowing you to barrage large NPCs in a stack) Mute timer fix: If you are muted and attempt to yell or speak, you will be told how long is left until your mute is lifted. This timer was incorrect, meaning that even if the mute would be lifted in 5 hours, it would show random numbers (Eg. 24 hours or more). This timer will now be accurate. Raids 1 (Chambers of Xeric) updates: Dragon Thrownaxes are now a much more common drop from Raids. It is too uncommon in-game and should be more accessible for use in PvP. It has been added to the resources table (herbs, essence, etc). Combat fixes: Fixed Torag’s armour set + Amulet of the damned effect being way too defensive, making it almost impossible to penetrate. Smite fix: If you hit more damage than the player’s current hitpoints (eg. 70 with AGS on a player with 30 HP), Smite would previously reduce their prayer points based on the 70 HP removed. It will now base it off of the maximum hitpoints that can be removed from the victim, meaning 30HP in this case. Ruby bolt (e) special attack damage capped to 100. Miscellaneous: Fixed a bug with Dragon Slayer 2 where the quest would show up as green (complete) in the quest tab, but was in fact incomplete as you did not kill Vorkath yet. All defenders from Bronze-Rune (not including Dragon) had the incorrect Defender animation and have been fixed. Fixed a bug with the “Craft 500 Wrath runes” Daily task (would only count 1 inventory as 1/500 (whether you have 1 or 28 essence) When players defeated a Juggernaut in a safe area (eg. Clan wars), their death would not be announced. This has been fixed, and their death will be announced regardless of their location. Fixed a bug which allowed players watching BR to enter the arena and attack people. Fixed a bug with dropped items causing them to appear sooner than possible if someone knows there is an item on a certain tile. Pet drop scrolls / Rare drop scrolls renamed to: Pet booster / Drop booster Fixed a Clan wars bug that allowed players to force teleport out of areas. Theatre of Blood Requirements: You must have a Total level of at least 1250 to enter the Theatre. The Theatre of Blood is now available to any player who is up for the challenge! The Theatre contains 6 different rooms: The Maiden of Sugadinti The Maiden will primarily target the nearest player with a Magic-based attack, but also shoots out blood spawns every so often at every player in the room. Nylocas Matomenos will also appear at 66.6% and 33.3% health to heal her. If they reach her successfully, they will heal her for however much health they have remaining. Pestilent Bloat The Bloat will walk around while severed arms and legs fall from the ceiling. You must avoid the Bloat as well as the falling objects until the Bloat falls asleep, at which point you can deal damage to it. Nylocas Vasilias Hordes of Nylocas will spawn in rapid succession until Nylocas Vasilias, the largest of them, will drop from the ceiling for a battle more worthy of your time. Sotetseg The dark beast, which has attacks that bounce between players. He will also occasionally drag a player into the Shadow realm, where they must solve a maze which other players must try to follow. Xarpus Xarpus begins weakened; exhumed skeletons appear on the floor to heal him. If you stand on top of them, they will not be able to heal him. Eventually, Xarpus will cover the room with acid attacks, so you’ll need to watch your step. At 25% hitpoints, Xarpus will face a single corner for a few seconds. If you attack from the same corner he is facing, you will be killed quickly. You’ll have to coordinate your attacks to survive this wave. Verzik Vitur The final battle is a challenging one -- it beings with Verzik seated on the throne and protected by a shield that can only be taken down with the Dawnbringer. You must time your attacks, hiding behind the pillars while Verzik launches her attack. Eventually, Verzik will walk down to the centre of the room and attack with all styles. Rewards: Justiciar armour Wearing the full set will apply a damage reduction in PvM. The exact formula for the amount of damage reduced is bonus / 3000, where bonus is the player's defence bonus for that particular style. Stacks with Elysian spirit shield effect. Scythe of Vitur Must be charged with Vials of blood and Blood runes. Has a multi-damaging effect which allows you to attack multiple (up to 3) nearby enemies at once. If it is a larger creature, it can deal up to 3 hits on it. Sanguinesti Staff Must be charged with Blood runes. Similar to the Trident of the Swamp, has a built in attack. Can deal slightly more damage than the Trident, having a base max hit of 34. Avernic hilt (defender) Used to create the Avernic defender when combined with the Dragon defender. Blood vials Used to create Battlemage and Bastion potions … as well as many different supplies! Each room has it’s own unique mechanics which will require you to coordinate with your teammates to properly escape the Theatre alive. FAQ: Will this count as a dangerous death for Hardcore Ironmen? No. We feel that this is too limiting, and we’d like our HCIM to be able to participate in this content. Will I lose items if I die within the Theatre? No. Your items are safe upon death. What happens if I die within? You are placed into a prison while your teammates complete the room. If everyone dies, the raid is failed. What if I run low on supplies? There are two supply chests within the raid, at the 30% and 70% completion marks. Depending on your performance, the Vampyres will award you points to spend on supplies in these chests. (Saradomin brews, restores, food, stamina potions) Client updates: A client icon for OSX has been added to the tray. Fixed an issue with the mouse when switching items. Forums: Like button has been upgraded to be more personal! (Smite icon, purple color) As always, please make sure to report any bugs that you find in the appropriate section. Enjoy! Regards, Omicron
  10. Hello everyone, Make sure you update your client launcher before playing! (alora.jar) Read here for more details: [Hidden Content] Today’s updates have some heavy focus on the client which hasn’t received any big updates in awhile, where we’ve added some QOL features such as the bank value overlay and the ground item overlay, which should both hopefully improve your gameplay. We’ve also applied some fixes to Daily tasks, as well as added a new “streak” system and the Seed box as a new reward. There are also plenty of other cool updates included today which you’ll see below! In other news, as some of you may already know, OSRS’s planned release date for Raids 2 is quickly approaching, and we’re just as excited as you are! As with the first Raids release, we’re planning to be the first RSPS to release Raids 2, so we’re going to be grinding day and night to make sure you don’t have to wait too long to jump into the action. Keep an eye out for more information on this! Note: Some of these updates may have already been added earlier this week in a silent update, but many are newly available as of today! Daily task changes: Weekend bonuses: Event managers can now enable bonus Daily Task points on the weekends! This will give you up to 2x as many points for completing Daily task. Daily task streaks: (Thanks to @ for the suggestion!) Every day you fully complete your daily tasks will now count towards your streak! You have to complete every day’s set of 3 tasks to keep your streak going, otherwise it’ll reset back to 0 if you miss a day. By completing all 3 tasks every day and building your streak, you can earn streak bonus points (only when fully completing the tasks of that day): First day ~ 0 bonus points (starting the streak) Second day ~ 2 bonus points Third day ~ 4 bonus points Fourth day ~ 6 bonus points Fifth day ~ 8 bonus points Sixth day ~ 11 bonus points Seventh day ~ 15 bonus points ALL days after 7 days (no limit): 15 bonus points Bug fixes: Fixed Coal bag reward: The Coal bag in the shop was the wrong item and did not function as a coal bag. Anyone who purchased this item will automatically have a properly working Coal bag as of this update. Fixed the following tasks: Fish 250 Manta ray Cook 250 Manta ray Cook 100 Monkfish Defeat TzTok-Jad Defeat TzKal-Zuk Complete 1 (or 3) Wilderness Slayer tasks Was completing the task after 1 or 3 kills, not 1 or 3 tasks. Complete 6 Raids This one was working, but only required 5 Raids. We’ve decided to leave it at 5 Raids as this is difficult enough, and have renamed the description to avoid confusion. Shop changes: Seed box added for 350 points. Arclight reduced from 600 to 500 points. Mask of balance reduced from 500 to 250 points. Seed box: The seed box is now available to store your seeds in! This can currently be obtained through the Daily task reward shop, as well as through the donation store. It can store up to 6 different types of seeds, and is able to carry up to 2,147,483,647 of each seed. If lost on death, it can be reclaimed from the Lost items manager for 250,000 GP. Please note that as wth the looting back/herb sack/etc, if you destroy this item, you will lose the seeds inside. Additionally, banking the seed box will bank the seeds themselves as well. Red Dungeon Cavern : Brimhaven Dungeon: A new cavern with a total of 6 Red dragons (and 7 Baby red dragons) is now accessible within the Brimhaven dungeon! The entrance is located in the Steel/Iron Dragons area in the Southern part of the dungeon, with the Red dragon entrance being on the west side of this area. You must have an Agility level of 33 to go through the entrance. PvP/Combat/Wilderness updates: Combat fixes: When attacking another player with Magic, you can now freeze them from a slightly further distance (1 extra step) to avoid your target easily escaping a fight. The Chaos Altar (level 38 wilderness): The altar in this temple will now be highly useful to players due to the following perks: 1. It will provide the same bonus experience as a Gilded altar (POH) with two incense burners lit (the maximum experience in-game) 2. There is a 50% chance of the Altar not consuming the bones that are sacrificed to it. This means that, in the long run, you’ll only need to use half the bones that you normally would to level up. 3. The Elder Chaos druid immediately outside the temple can unnote your bones (and only bones!) for 200 GP each. Prayer drain fixes: General: Overall, prayer was draining significantly slower than they should have been. The drain rate is now more accurate to OSRS for every single prayer. PKP Exchange changes: The PKP shop prices were too low following a recent update and introduced too many items into the economy, so the prices in the shop have been increased by 25%. Slayer updates: Slayer reward changes: Ammo mould has been reduced in price from 15,000 Slayer points to 7,500 Slayer points. Superior Slayer Encounter drops: Some of the Superior Encounters were dropping bars (sometimes up to 15) that were un-noted. These should all drop noted now if they are noted on OSRS. Affected monsters include: Marble gargoyle Night beast Clan chat QOL: (Thanks to @ for the suggestion) Clan chat members are now organized by their ranks (as in OSRS)! This will make it easer to see the top ranked, as well as the owner, in the clan chat list as they be sorted from greatest rank to lowest rank, top to bottom. Raids changes: Tekton’s defence (melee, range and mage) have been nerfed by 40% in Solo raids. This change was requested as it is quite difficult to defeat Tekton as a solo raider. Tekton’s defence in teams larger than 1 player has not been changed at all. Boss drop table patch: (Thanks to @Lowkey for collecting data!) As many players know, Alora’s drop system has had a major inconsistency since day one: Bosses are supposed to have a guaranteed number of drops, and we haven’t been delivering on that feature. To correct this, we’ve matched OSRS’s number of drops per boss and updated it, guaranteeing your loot on boss kills. No more killing the Corporeal beast for zero loot! Here are the affected NPCs: Zulrah Kalphite queen Vorkath 2 guaranteed drops Giant mole Kraken General Graardor Commander Zilyana K’ril Tsutsaroth Kree’arra Corporeal beast Lizardman shaman Cerberus King black dragon Chaos elemental Chaos fanatic Crazy archaeologist Vet’ion Venenatis Callisto 1 guaranteed drop Miscellaneous: Crazy archaeologist and Chaos fanatic are now counted as “boss” kills, and will appear on the Boss killcount records. Toy cat is no longer tradable (loyalty system reward) Corporeal beast fix: Corp could previously hit players in the safe zone (immediately outside of his lair) if someone lures him very close to the entrance. This should no longer occur. Quest tab update: Barrows points will now show up in your quest tab next to your other point totals. Clue scroll guide link: ::clue/::clues/::clueguide now redirects you to the Clue scroll guide made by @ ([Hidden Content]) Client updates: Rank icons in Private messages: Previously, when someone PMed you, the only icons that would appear were Moderators and Administrators. After this update, you’ll be able to see icons for all of the following ranks: Ironmen: Regular, elite, hardcore, ultimate Classic players Server support We’ve chosen to leave out donator icons at the moment, simply because it isn’t necessary to display them over PM (whereas it can be useful to know that the person you are speaking with is Server support, or even an Ironman) Item names overlay: You can now choose to have item names displayed over ground items! This setting is completely optional, and you can find the toggle for it in the settings tab. It is turned off by default. It will show items that have a High alchemy value of more than 50,000 GP in a special colour. Bank tab value overlay: A new toggle has been added to show the value of your bank tabs! Notes: If on the main tab, the entire value of your bank will be presented. If on any other tab, only the value of that tab will be presented. Untradable items do not add to the total value of any tab. The value used will be the highest of the exchange price or the high alch price. IMPORTANT: Please note that this is often not the exact market value, but a rough estimate based on previous trading post prices. You can toggle this setting in the settings tab. Enemy health box update: When attacking an NPC or player then running away (or eating), their HP box disappears. From this update forward, their HP box will stick around for 5 seconds before disappearing, as long as they are still online/alive. This means you can eat or switch weapons without worrying about the box disappearing. Bug fixes: Fixed an issue with some users (on 32-bit Windows OS) not being able to enter HD after downloading the client (or re-installing it). It will now work properly, but if you were previously affected please delete the entire (C:/aloracache/) folder and re-launch the alora.jar client.(Thanks to @ for pointing this out!) Shop updates: Our shop hasn’t received any love in awhile, so we’ve added some new exciting items to revitalize it! We also added numerous ironman donation items, since many Ironman/classics have expressed interest in obtaining higher donator ranks but didn’t have many items to spend their tokens on. New additions: Instance tokens have been added! These tradable tokens will allow you to create any instance of your choice! While having a token in your inventory (or multiple, as they are stackable) you can create an instance without spending and GP. These tokens come in packs of 10 from the shop, which costs 70 tokens. Cosmetics: Cow outfit Equipment: Shayzien armour set Elite void set (with 3 helmets) General: Tome of fire Herb sack Seed box Imbuement scroll Changes: Many items were moved from the General tab to the Supplies tab: Anglerfish, Dark crab, Super combat potion, Dragon javelin and Dragon bolts. Website updates: HTTPS Support (SSL Encryption) Our domain is now SSL certified! You may have already noticed this if you’ve seen the green padlock and “secure” text next to the URL. This long overdue procedure will offer increased protection while browsing our website. Vote changes: RSPS-Page has been removed from our vote page due to frequently failing to correctly notify us when a player has voted. This means that there are now 6 websites to vote on, and you need to vote on 5 in total to get your auth. (though we recommend all 6 as this helps the server tremendously!) Before: After: NOTE: You must update your client to play after this update! NOTE2: The game will not work at all if you are using the .ZIP client and do not re-download! The .ZIP client does not auto-update like the .JAR client (alora.jar), and you will need to either start using the .JAR client located here. If you always use alora.jar, simply close and restart your client. You’ll know if you need to do this if you see the following error: [Hidden Content] We hope you enjoy this update! As always, please report any bugs in the correct section or directly to me in a private message Regards, Omicron
  11. Hello everyone, This update took longer than anticipated due to Daily tasks taking a ton of time to configure, as well as some unprecedented circumstances that took up some of my time, but I’m thrilled to announce the release of this new system! The Daily tasks will give you that extra challenge each and every day, while working towards your goals, which could be short term monetary gain (bloody/crystal keys), items that will increase your efficiency (Arclight, Propsector kit) or simply going for that fashionable cosmetic! (Achievement armour, western banners) Whatever your goal is, we know that you’ll find something in this update to enjoy On top of this, we’ve got some other long awaited updates such as the Kurask cave expansion, and some much needed PvP updates including a rotating Hotzone system. I’ll let you read the details yourself below! Daily tasks: Daily tasks are now available! (Thanks to @ for the awesome idea) Mr. Daily can be found in Edgeville bank, and he’ll tell you which tasks are available today. Features: 3 daily tasks, one easy, one medium, and one hard. These tasks are changed every 24 hours, based on UTC (server) time. Each task will give a set number of points, typically 3, 5, and 10 for easy, medium and hard respectively. Extreme Donators will receive an extra 1, 2, and 3 points for each task respectively. Legendary Donators will receive an extra 2, 3, and 4 points for each task respectively. Uber donators will receive an extra 3, 4, and 5 points for each task respectively. Full completion bonus: If you complete all 3 of today’s tasks, you’ll receive an extra 12 points! Typically, this means a maximum of 30 points per day can be earned, while donators can receive up to 42. All game modes can access this shop. (iron/classic included) What types of tasks are available? There are many different tasks that are randomly selected each day! The same task will never be given back to back, but can be given two days after. Some examples include: Easy: Cut 50 gems of any type — 3 points Claim a vote auth — 3 points Use the high alchemy spell 100 times — 3 points Medium: Harvest any 3 herb patches — 5 points Complete 3 raids — 5 points Chop 300 Redwood logs — 5 points Hard: Gamble a Fire cape — 12 points Earn 425 Runecrafting points — 10 points Kill 35 Krakens — 10 points What types of rewards are available? General: Bloody key, Crystal key Anglerfish, super combat potions Looting bag Shayzien outfit (tier 5) Mask of balance Dark totem New items: Prospector outfit — provides 2.5% Mining experience when full set is worn. Dwarven helmet — Highest crush bonus for a helmet in-game Arclight — Extremely powerful sword against demons (provides 70% accuracy and damage boost, but requires charges from Ancient shards) Achievement armour set 1 Achievement armour set 2 Western banner 1 Western banner 2 Kurask expansion (task-only): A Kurask expansion area has been added in the Fremennik Slayer caves! This area can only be entered by players who are currently on a Kurask slayer task (solo or duo) to ensure that it does not get over-crowded. Notes: 9 new Kurask spawns are available in this area, complementing the original 6 Kurasks in the non-task area. The west side of the task-only area contains an intentional safespot which allows you to range/mage/halberd Kurasks with ease. Propsector kit added: This outfit, which provides a total bonus of 2.5% more Mining experience when worn, is now available for purchase in the Daily tasks shop! Boosts: Helmet: 0.4% Jacket: 0.8% Legs: 0.6% Boots: 0.2% Full set bonus: 0.5% Total bonus: 2.5% The prices in the Daily Task reward shop are based on the experience given by each piece and are perfectly scaled. For example, the jacket (0.8%) is 4x the experience of the boots (0.2%), and is 4x the price. Items dropped on death fixes: Ironmen’s items would not last as long on the floor as normal players. This has been fixed. The UIM update last update was bugged in some circumstances, and should now work as intended (tested). Fixed a bug with some untradable items (eg. Ornament kit amulets) disappearing more quickly off the ground. The timer on the client for how long until your items are visible to other players (or completely disappear, in the case of Ironmen) was showing a time longer than it should have been. It will now be more accurate. Bones on Altar fix: Ironmen (specifically Elite) will now receive bonus experience from using bones on their own player-owned-house altars, as well as Elite being able to receive bonus experience from their partner’s house altars. (This was broken last update) Fixed instance-kick issue Sometimes, if players are wearing a Ring of Life or Defence skillcape inside of certain instances (zulrah, vorkath, kraken, etc) which you can teleport out of, the ROL/cape would teleport you out even if you had high HP. This will no longer happen, and you will only be teleported out at low HP (<10% of max HP) as intended. Raids fix: Some of you may have noticed a bug that occurs periodically within Raids which causes you to enter another player’s instance when trying to enter the final room for the Olm fight. This should hopefully be fixed as of this update, but will need to be tested over time as it is a hard bug to reproduce. If it is still broken, please report it as soon as possible. Clue scroll fix: A clue scroll calling for players to wear certain equipment and bow outside the Legend’s guild was asking for an Oak longbow or Regular longbow to be worn. As this is not skiller friendly, and the Regular longbow cannot be obtained, we’ve updated it to ask for a regular (normal wood) short bow instead. Fire wave/blast fix: When using the Fire wave spell with the Tome of fire equipped, you will now receive a 50% damage boost as intended. Storage box changes: Although the item limit is 10,000 per stack within the Storage box, we’ve increased the amount of gold that you can store within the box to 1,000,000 (1M) GP. Karambwan fishing in Fishing guild fixed: There is now a Karambwan fishing spot on the northern dock of the Fishing guild. Serpentine helmet uncharging: Uncharging/dismantling the Serpentine helmet would give you a chisel every time (chisel dupe). This has been patched, and dismantling will no longer grant you a chisel at all. Seers agility course fix: The first obstacle (wall climb) was giving way more experience than any other obstacle, causing players to simply teleport back to Seers village after the first obstacle. This obstacle has been nerfed, but the entire course will still give the same experience. The last obstacle will give the most experience. Miscellaneous: Pickup sound fix: When picking up an item, sometimes another player would get it first (eg. At a drop party) but the pickup sound would still play for you. This was confusing, and ultimately disappointing (see: drop party) and has been fixed so that the sound only plays if you truly received the loot. PVP/Combat Updates: Bloody key changes: Bloody keys can now only be picked up by players who are at least level 57. Bloody keys can now be dropped upon killing your Bounty target! The rate at which these keys drop is based on your Wilderness level as well as your target’s risked wealth. Guidelines for wilderness levels: 50 Wildy: 2.5x as likely 35 Wildy: 1.5x as likely 20 Wildy: 1.25x as likely 10 Wildy: 1.15x as likely The majority of the influence for risked wealth is in the <100M range, meaning that if the target’s risked wealth is greater than 100M (eg. 2b) it will have essentially the same chance as someone who has 100m assuming the same wilderness level. Prayer fixes: Some changes to prayer determination in combat have been made to make the effect of your selected prayer take effect more quickly. Zamorak godsword special attack timer: The timer for the freeze effect is 20 seconds, but the client timer would show 30. This has now been fixed. Dragon claw special attack boost: The accuracy of the special attack has been increased. Berserker necklace special effect: The berserker necklace effect was only working for the Obsidian maul (Tzhaar-ket-om), but now works for all of the intended weapons: Toktz-xil-ak (sword) Tzhaar-ket-em (mace) Toktz-xil-ek (dagger) Skotizo updates: Drop table improved with new items: Bloody key Amulet of torture Necklace of anguish Teleblock effect: With these improved loot additions, the risk of fighting Skotizo has increased… anyone attacking Skotizo will take on the challenge of being teleblocked for 2 minutes and 30 seconds! Hotzones: The hotzone feature has been revamped! Hotzones are now rotating spots where you will earn double PKP. The zone will rotate every 30 minutes and will always be different than the last one. Possible zones: Edgeville Mage bank East dragons Dark castle Demonic ruins You can see whether you’re in a Hotzone or not in the bottom right corner, and you can also view the current hotzone in your quest tab. You’ll also receive notifications globally when the hotzone changes. Dragonhunter crossbow fix: The effect of this weapon on Dragons/Olm/Wyverns was underpowered and has been corrected to 30% increased damage and accuracy. The Arclight is now available! Available in the Daily tasks reward shop This sword, requiring level 75 Attack, is extremely effective against demon type monsters with it’s 70% increase in accuracy and damage against them, making it more effective than the Abyssal tentacle. The affected creatures include: Imps Lesser demon, Greater demon, Black demon Abyssal demon Nechryael, Nechryarch Demonic gorilla Skotizo Porazdir (Zamorak boss from world bosses event) Charges: This sword holds charges (up to 10,000) for its effect. Charges can be added by using Ancient shards on the sword, every 3 providing 1,000 charges. If there are no more charges, the sword does not provide any accuracy or damage bonus against demon type monsters. Untradable reclaim: Upon death, this item will go to the Lost items manager and can be reclaimed for 500,000 GP. Enjoy Regards, Omicron
  12. Hello everyone, We're back with a few content updates / bug fixes this week, mostly pertaining to the Elite Ironman release last week which was hugely successful. I'm thrilled to see so many people enjoying the new game mode, and hopefully these bug fixes and content updates improve the experience even more! Elite Ironman Storage Box: Due to popular request, Elite Ironmen who have partners can now share a storage box with their partner! Located next to Paul in Edgeville, this box allows you to deposit up to 14 items which are shared with your partner. Any items that you deposit will be left in the box until you or your partner retrieves them. This box is perfect if your partner is not online at the same time as you are, and you’d like to leave them some supplies. Although the maximum number of items is 14, you can only store 10,000 of any specific item within the storage box. Elite Ironmen who do not have partners cannot use this box as storage. Miscellaneous: Fixed duel arena no movement bug (“I can’t reach that!”) Limpwurt seed is now tradable. Fixed a bug which would technically cause the game to think you were a Hardcore ironman when you weren’t, causing your status to be downgraded upon death. Fixed the “huge” crossbows on the “How many would you like to make?” Interface when stringing or creating unfinished crossbows. Sapphire ring Crafting level requirement fixed (from 30 to 20) Duo Slayer changes: Previously, you were able to receive tasks that involved an instanced boss (eg. Zulrah, Grotesque Guardians, TzTok-Jad, etc). This will no longer be possible. If your partner finished the task, your counter would still say (Task: 0 Green dragons) without resetting, causing you to have to kill one more. This will no longer happen. XP Counter fix: A bug which caused your XP counter to go negative at high amounts has been fixed. Elite Ironman changes: House altars: You can now receive bonus experience from using bones on your EIM partner’s house altars. Thieving changes: When pickpocketing, your level/equipment bonuses will now have more effect on your thieving success rate. You should fail less often, overall. Tournament ring: For the EIM pvp tournament (and future tournaments), a safe-death PVP ring has been added. You can type ::tournament to teleport to the spectator sidelines around the ring, but competitors can only be teleported in by staff members. Ultimate Ironman update: When dying to an NPC, Ultimate Ironmen’s items lost on death (NOT applicable to PvP death) will now last 60 minutes before disappearing. After the 60 minutes, the items will become publicly visible for a few more minutes. This is intended to help UIMs temporarily drop their inventories by dying to an NPC, allowing them to more easily participate in certain types of content (particularly wilderness content such as Mage Arena II). NOTE: We will not be responsible for your losses if you are unable to recover your items due to a server update. There is always a 5 minute timer before a server update, which should be plenty of time for UIMs to get their items back. Dwarf Multicannon fixes: A bug allowed players to set up a hunting trap (eg. Box trap or bird snare) next to someone’s cannon, causing it to disappear. This has been fixed, and traps can no longer be set up near a cannon. Additionally, to prevent people from putting cannons in typical trap areas, cannons can no longer be set up in Feldip hills, the Donator zone, the donator Chinchompa cave or the Black chinchompa hunting area. Website: Fixed EIM highscores pages for specific skills (not Overall) showing (Solo) for all players, even if they have a partner. Added ReCaptcha + new registration questions when signing up (to prevent spammers from registering) We hope you enjoy this update Regards, Omicron
  13. Hello everyone, Happy Easter! We hope that everyone enjoys this holiday weekend spending time with their family, friends and loved ones. Today’s update is primarily focused on Holiday events — Easter and April fools specifically! We’d also like to update you guys on the status of Elite(Duo) Ironman: As the vote has passed, we’ve confirmed that this game mode will be added, and have begun working it. We hope to have it out in the very near future, possibly in the next update. Keep an eye out for this update, and in the meantime, we hope you enjoy the following update: Miscellaneous: Random events will no longer occur at the Wilderness agility course. Fixed an issue with rare implings not respawning in Puro Puro. Fixed a bug where sometimes retaliating to someone who just attacked you would skull you. (If the damage was 0, and a melee hit) Fixed equipment switching bug: (From recent OSRS update) Equipping an off-hand item whilst there is a two-handed item equipped, or when equipping a two-handed item with an off-hand item already equipped, the item being unequipped will now land in the inventory slot held by the now-equipped item. See the below example for more information. When you equip something to a slot where another item is already equipped, the game usually puts the unequipped item in the same inventory slot that you’d just freed up. For example, if you equipped a dagger to your right hand, and you’d got a mace equipped there already, the mace would go to the inventory slot where the dagger used to be. However, this didn’t happen for two-handed items. If you’d got a two-handed weapon equipped (e.g. Rune 2h sword), and you equipped a shield, the sword would be unequipped, but it would not always land in the inventory slot where the shield used to be. Similarly, if you’d got a shield equipped, and you equipped the 2h sword, the shield would be unequipped but would not always land in the inventory slot where the sword used to be. The game will now aim to make the unequipped item go to the same inventory slot that you’d just emptied, where possible. So when you’ve got a Rune 2h sword equipped, and you equip a Rune Kiteshield, you should now find the Rune 2h sword goes to the inventory slot where the kiteshield had been. April fool’s event: We’ll let you find out about this one yourselves! There are two separate April fools additions this year. Easter event: The Easter Bunny above the Falador hills is in need of help this Easter! You can get there quickly by speaking to his son, Milkee, at home in Edgeville. You’ll have to help his other son, Chocco, within the Easter caves under Falador, to make sure this Easter goes exactly as planned! You’ll be rewarded accordingly. Rewards: Eggshell platelegs and platebody Easter egg helmet This item was available from last year’s Easter event, but if you do not already have it, it will be rewarded again. Peaceful/holy/chaotic handeggs Shop updates: A 25% sale has been applied for Easter! It will last 1 week, so take advantage of the bonuses while you can. You’ll receive 25% bonus on ANY token purchases. Easter box added: This item, similar to a Mystery box, can give you any of the following loot: Fully bunny suit (comes together) Full chicken suit (comes together) Easter basket Easter ring Cost: 1000 tokens Ironman/classics can also purchase this item. Happy Easter! Enjoy Regards, Omicron

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