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gabenlovesshrek

 Donator
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    28
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About gabenlovesshrek

  • Rank
    Mithril Warrior
  • Birthday 5/2/1997

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  • Sex
    Male
  • Location
    Netherlands

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  1. Tartarus has been updated! A lot has been fixed/added. Here are some of the most important updates: - Fixed Summoning - Player Examining has now been added - Fixed equipment interface not unequipping - Chessy pet chance should be fixed (a lot rarer now) - Members cannot use yell anymore - Blood amulets have been added (blood amulet of fury and so on..) - You should now automatically join "help" cc - Barrows slayer tasks temporarily removed until barrows rework is done - Crystal Chest rework - All skillcapes and hoods can now be bought from the wise old man - Max and master capes can be bought from max - Gave the makeover mage a minor "makeover" (see what I did there? ) - Receiving damage after respawning when you die bug has been fixed And many more updates...! A little under 3 more days before the official LAUNCH!
  2. Tartarus will go LIVE on the 13th of April at 12:00PM CET. Make sure to be there! Until the Launch, we will be in beta. Any progress made will be reset upon launch. Interested in the $500 giveaway? Check out the #$500-giveaway channel on our discord for more information! Join Tartarus now and get a welcome bonus! Still not convinced? Check out our media below, or come check it out by yourself! We've decided to show only our unique content. For that reason, you won't be seeing anything like e.g. skilling in this thread. ✵ Adventurer's Log ✵ ✵ Adventurer's Log forum integration ✵ ✵ Engineering Skill Workbench (custom elite skill) ✵ ✵ Player examining ✵ ✵ Cosmetic overrides ✵ ✵ Working character customisation ✵ ✵ Pet spawn interface ✵ ✵ Treasure Hunter ✵ ✵ Custom pets ✵ ✵ Animation overrides ✵ ✵ Gear upgrade workbench ✵ ✵ Keepsake keys ✵ ✵ Dyed armour + weapons ✵
  3. Tartarus will go LIVE on the 13th of April at 12:00PM CET. Make sure to be there! Until the Launch, we will be in beta. Any progress made will be reset upon launch. Interested in the $500 giveaway? Check out the #$500-giveaway channel on our discord for more information! Join Tartarus now and get a welcome bonus! Still not convinced? Check out our media below, or come check it out by yourself! We've decided to show only our unique content. For that reason, you won't be seeing anything like e.g. skilling in this thread. ✵ Adventurer's Log ✵ ✵ Adventurer's Log forum integration ✵ ✵ Engineering Skill Workbench (custom elite skill) ✵ ✵ Player examining ✵ ✵ Cosmetic overrides ✵ ✵ Working character customisation ✵ ✵ Pet spawn interface ✵ ✵ Treasure Hunter ✵ ✵ Custom pets ✵ ✵ Animation overrides ✵ ✵ Gear upgrade workbench ✵ ✵ Keepsake keys ✵ ✵ Dyed armour + weapons ✵
  4. Not really the best looking cape imo, however with a bit of tweaking I'm sure it can look nice! Think I'm still going to download it to try and texture it as practice. Will upload it later for others to use
  5. Been trying to figure out how they work again (been a while lol). If you can tell me how to use them I'll add them for sure! I was going to use them anyways.
  6. Hey! I have just posted a simple tutorial to get you started
  7. Hi all! I am still pretty new to this editor, however I'd like to share my experience so far with other users that might not know how to texture models yet. Please note this tutorial is only for basic texturing of models. If any info below is wrong or missing please let me know and I'll add it. How do I run the .jar? For me the .jar wouldn't run by double clicking it. I had to use cmd to run it. I created a simple Run.bat file containing the following line: java -jar "model_editor_1.4.1.jar" Opening your cache Go to File > Open cache... Using the explorer window that just popped up, locate your cache folder and open it. Click the model ID you'd like to edit to open it in the model viewer. I suggest starting with a simple model, like a casket which I will be using in this tutorial. Texturing the model To texture the model you have to create a texture layer first. To do so click "Texture layers" on the right and then click "Add layer". Leave everything default in the popup window as it is good enough to try out texturing a model. Click "Ok". Now select the layer in the dropdown menu "Choose a texture layer...". On the right tabs, click "Face painting", select the texture layer you just added. Pick a texture by clicking on the large box behind it and then check the box in front of it. You can toggle the lines/faces/textures on your model on or off using the following buttons on the top left of the model viewer. I like having the lines visible when texturing my model. Hover over the face you'd like to texture. It should light up. Now double click to apply the selected texture to this face. Do this for all faces you'd like to have texture applied to. Once finished go back to the tab "Texture layers". Now we are going to edit the values here to stretch the texture as well as change it's direction/rotation. Mess around with the 3 index fields and see what looks best on your model. As you can see these are the settings I have used for my model. Replacing textures Let's say you have textured your model, but you would like to change the texture afterwards. This is also possible. To do so go to "Edit > Replace faces". On the left side: select the texture you want to replace, as well as the texture layer your texture is on. It should tell you how many faces it selected in total. On the right side: select the texture you want to replace the original texture with, as well as the layer that the layer you'd like your new texture to be on. Then click "Replace faces". In order to make it look good you might have to mess around with the indexes in the "Texture layers" tab again. Saving your model There are 2 options to save your model. You can choose to either save them directly to the cache you selected earlier, or you can save the model somewhere locally to send it to someone else or pack it later. By choosing the last option the model will not be saved in your cache. To save your model directly into your cache: "File > Save model". To save your model locally: "File > Export as > New format". I hope this tutorial was helpful and would love to see your end results!
  8. The other DB's aren't up anymore. Hope this one is.
  9. Sweet! Thanks. Will look into the gambling mechanics for sure
  10. Not sure what this is, but will have a look once downloaded

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