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Tyluur

[OSHD] RedRune 667

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What is RedRune going to be like?

RedRune is running on the #667 client revision, but it will be loading content from OldSchool RuneScape. The server is planned to be a fully economic server but with high incentives for PvP activity. 


What can you do to help?

Join our discord community, stay active on this thread by Please login or register to see this link. to it for daily updates, and give your feedback/suggestions. 
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Credits

Matrix Team
Simbiotic

Edited by Tyluur

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goodluck

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January 29th - Agility courses, visual synchronization improvements, plugin updates, and more

    Journal
        1:  Updated incoming packet systems, gameplay is generally a lot more smooth now
        2:  Updated banking
            +   Added insert mode
            +   The bank interface now saves your last selected insert/withdrawal selection
        3:  Lots of cleaning up of bad base code done
        4:  Updated saving
            +   Using json now
        5:  Added profanity filter which is toggleable (and off by default)
        6:  Updated plugin system to allow for multiple plugins in the same plugin instance
        7:  Added the system to stack hits while performing skillcape emotes and skillcape emotes only
        8:  Fixed combat damage being appended after teleports
        9:  Combat damage will be appended after agility
        10: Added wilderness agility course
        11: Added barbarian outpost agility course
        12: Added gnome agility course
        13: Added grand exchange shortcut

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January 31st - Agility shortcuts, wilderness ditch, object spawning in gson, and more

    Journal
        1:  Added falador crumbling wall shortcut
        2:  Updated object spawning to work via gson files
            2.1:    Object addition/removal is constant regardless of region changes now
        3:  Perfected edgeville wilderness ditch

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Currently in the process of updating the networking to Netty 4

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Finished handshake, update server, lobby, login, and most packets in the last day and a half.

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Finalized the networking update, everything has been translated over to Netty 4 on a new networking infrastructure. Usage of InputStream/OutputStream has been terminated, and netty is being used as it was supposed to be. 
Much thanks to Cjay0091 for some clarification! I'll be spending some time verifying nothing was missed before moving onto more content this week.

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2/7/19 - Item Plugins, Teleport Tablets, & bone burial

Journal

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2/9/19 - Dialogue improvement, keybinds, plugins

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2/8/19 - Object spawning, item on object support & plugins, item on item handling


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Edited by Tyluur

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Been a bit busy this week but I managed to do some updates today... More coming this week! 

2/19/19 - NPC Data Collection

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Edited by Tyluur

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2/20/19 - Doors & npc data 

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[/CODE]

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Edited by Tyluur

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